![]() As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. ![]() In place of the subject or citizen stands the gamer. The book depicts a world becoming an inescapable series of less and less perfect games. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. Playing against the machine on a game console, we enjoy the only truly level playing field-where we get ahead on our strengths or not at all. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. Gamespace is where and how we live today. Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace.
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